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CardLife: Creative Survival Ativador Download [key]

Updated: Nov 27, 2020





















































About This Game Explore a unique science fantasy world made entirely out of Cardboard. Imps and Robots! Dinosaurs and Energy Swords! Cardlife is a creative survival game which allows for multiple genres to collide and embrace the strengths from each genre.Innovative hand drawn crafting systemExperience full creative freedom with our hand drawn crafting system. Create completely unique weapons, tools and characters. Limitless creativity awaits!Incredible Community Creations to be discovered on Official Online ServersExplore a magical Cardboard world alone or play online with friends and encounter complete strangers! Visit epic castles, villages, mazes, statues and other fantastical creations created by other players..Increase your stats by defeating powerful cardboard creaturesAs you journey to the centre of the island, you’ll encounter dangerous creatures looking to make a light snack out of you. As you defeat various enemies they’ll drop souls which you can use to enchant gear and weapons to make your character more powerful. Work your way up to become powerful enough to defeat a terrifying raptor or the Age 2 surface droid. b4d347fde0 Title: CardLife: Creative SurvivalGenre: Action, Adventure, Indie, Massively Multiplayer, RPGDeveloper:FreejamPublisher:FreejamRelease Date: 28 Feb, 2019 CardLife: Creative Survival Ativador Download [key] cardlife creative survival. cardlife creative survival v0.1.60. cardlife creative survival скачать. cardlife creative survival обзор. cardlife creative survival crack. cardlife creative survival coop land. cardlife creative survival gameplay. cardlife creative survival скачать бесплатно. cardlife creative survival download. cardlife creative survival igg. cardlife creative survival free download. cardlife creative survival wiki. cardlife creative survival steam CardLife 1.0 - Raiding & Voxelised Water Live!: Hello CardLifers!Today we’re launching a hefty update which will provide new features, optimisation improvements and new items!Raiding!. Dev Blog 95 - Upcoming Content: Greetings all,This is the first official Devblog since our launch on Steam and boy have we learnt a lot in the past week or so? This blog post will give you an idea of what's coming to the game, including the new Skeleton monster, dual wield and an update on how development of our new Offline Single Player mode is going.New Skeleton Monster. Raiding: Hi all, in this major CardLife update, the changes we have made are intended to not only give current players new goals to reach for, but will also offer a clear progression path for all new players joining CardLife. This will also allow us to accomplish an important goal of ours, which is coming out of Early Access and moving CardLife to full release.List of features:Voxelizing Water: Water has been updated, allowing players to collect it and place it just like all other terrain in game.This means water will act differently to how it has done up until now. Any buildings that were made under water will now need to be mined down to.Raiding: On PVP servers, we have implemented Raiding. The implementation is simple but effective.On PVP Servers, player structures can be destroyed allowing enemy players to enter your buildings and therefore open your chests, taking all the resources within them. If players decide to destroy the chests instead of looting them, the items contained within the chest will be destroyed.All items that are categorised as “static” can be destroyed, eg chests, walls, statues, beds, crafting benches etc, destroying any of these “static” structures will not give players rewards, they will simply allow entry in to player houses.PVE Servers: A few changes will be coming to PVE servers only, the first change is that all players will be visible on the map, and will be represented as “pink” dots.On PVE servers all doors can be opened by any player. The major difference between a creators door and a normal door is that the creators door adds a symbol to the world map.Exclusion Zones: Reduced from 15 meters to 5 meters in all directions around a structure, this will free up more space for players to dig.This change will also make it clearer for new players, as many find it difficult to know where to build currently, as there can be a large gap between other player structures and where players can finally build.Performance Increases: We have recently upgraded to the latest version of Unity, this update brings with it some bug fixes and more importantly, some major performance optimisations.Improved 3rd Person Camera: We have improved our 3rd person camera (F8 to switch to 3rd person), which means its functionality has changed slightly.The Camera will no longer go underground when looking directly up. This also means players can no longer use 3rd person to look through walls.This also means that when players are standing still, they will be able to swivel the camera to look at their character from the front (which is currently not possible).Monster Spawn Point Adjustments: Spawn points have been adjusted for all creatures, moving them to areas of the world based on the Age difficulty of that creature, this is due to changes made to the ages of a variety of creatures.This means that all Age 1 creatures will spawn on the southern side of the island, all Age 2 creatures will spawn on the Eastern side of the island and all Age 3 creatures will spawn in the top western side of the island.There will be some crossover near the boundaries of these areas, but the crossover will not spread far.Creature Re-balance: We have buffed a significant amount of creatures. This will provide more of a challenge as players progress through the ages.New Items up to end of Tier 3: We will be adding in a variety of new items to give players progression all the way to the end of Age 3, this will include a full set of Bows and Crossbows, Armor, Accessories and Construction pieces. Each new item will be roughly 1.5x more powerful than the level before, allowing players to defeat the next level of creature difficulty.Quests until End of the Game: With the Re-balancing of progress that is going live in this build, we are also adding in a new set of quests. These new quests will allow players to go from the start of the game all the way to the “end” of the game, which will be defeating the highest level creature in Cardlife.Official Server Re-Hosted: Before the update we will be switching server providers for our official servers, from AWS to OVH. This means that the Current Asian and Australian servers will be moved to North America and will be re-named to reflect this change. This will not effect the contents of the servers, all structures and player progress will remain the same.Players wishing to host their own servers will not be affected by this change, this will be especially useful for Asian and Australian players affected by the OVH move. As the service that players use for self hosted servers is Photon, this means that ping will remain the same on self hosted servers after we make the move to OVH.Minor Changes: New image added to Equipment screen, removal of “resistance” stat from armor and creatures, Bugs: Bedrock Void removed, Terrain Generation is no longer slowing down.Look out for this build coming at the end of February, All the bestLuisJammer. Dev Blog 96 - You'll Really Dig This: Greetings Founders and Vanguardians!Today's Devblog previews a bunch of features and improvements coming to CardLife in our mid-November update including new Digging options and more tools for the Connect The Dots editor. New Connect the Dot functionality. Dev Blog 100 - New Tools, New Creature, Creators chest and the Like/Dislike System: The Second Phase of Our ‘Creator Tools!

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